Workshop: May 5, 11:30 - 16:00
How to Design Games in Real Life Environments
Who is addressed:
Anyone who is interested in creating small remote-life-escape-games. No particular skills needed.
What you’ll learn:
From scratch to a running prototype, you will learn how to sketch, test and iterate a game idea in real space.
During the last six years machina eX developed a lot of different game formats for Real Life Gaming, merging the digital with the analog realm. In this workshop we want to share some of our experiences. Together we will design small remote-life-escape-games. From scratch to a running prototype, you will learn how to sketch, test and iterate a game idea in real space.
machina eX is a group of young media and theatre artists designing computer games in real life environments, Point ‘n’ Click Adventures within the graphics of reality. Blending scenic dramaturgy with the power of digital gaming principles, machina ex enchants performers and players alike and turns theatrical stages into fantastical worlds, in which rooms, objects and people are able to interact with each other. An immersive experience somewhere between computer game, theater and interactive installation.
Robin Hädicke, technical enthusiast and tinkerer of things with master degrees in cultural sciences and interaction design. He works in the field of digital media as freelance game designer, teacher, researcher and consultant. His constant field of study are the impacts of human-computer-interaction on our daily life and culture. The realm between the analog and digital space is his creative playground, where he creates and explores the multiple dimensions of interactive environments. Robin is machina eXpert for coding, interactions and technical operations.